Star Wars: The Old Republic es la secuela en formato rol multijugador masivo en línea o MMORPG (al lorito) de los ya revisados Star Wars: Knights of the Old Republic, desarrollado esta vez por la inefable Bioware. No se puede decir que se trate de una secuela directa, ya que tiene cierto valor independiente.
La historia de SWTOR se sitúa unos 300 años después de los hecho narrados en los juegos anteriores, y se sirve para enterrar la tercera secuela nunca desarrollada, pero que indirectamente da cierre a las historias abiertas en los juegos anteriores. Un universo basado en lo ya creado pero con su propia personalidad. Aparte de la tremenda novedad de que se trate de un juego Multijugador, cambiando el sistema de juego, tenemos la fresca opción de poder desplegar hasta ocho tipo de personajes diferentes, cada uno con su propia historia y características, pero que avanzarán por los mismos entornos a lo largo de una nueva guerra, que como no, enfrentará a Sith contra Jedi y a la República contra el Imperio.
A modo resumen, podemos decir que el periodo de tiempo transcurrido entre KotOR II y STWOR ha traído cambios: los Sith que vuelven no son los mismos creados por los ya conocidos Revan y Malak, sino que se trata de los Sith originales que fueron expulsados del espacio de la República milenios antes, que han estado preparándose para volver, y vaya si lo han hecho (los True Sith que Kreia mencionaba en KotOR II). Tras una guerra intensa, el Imperio y la República consiguen llegar a una tregua y quedarse con los territorios establecidos, causando una tensa “Guerra Fría Galáctica”.
Los personajes que protagonizarán esta opereta que inevitablemente desembocará en una guerra final son un soldado de la República que se abrirá camino en uno de los escuadrones de elite, un contrabandista aventurero, un Caballero Jedi clásico, un consular Jedi entre la mística y la política, un agente imperial al servicio del Centro de Inteligencia, un Inquisidor Sith en busca de poder, un Guerrero Sith metido de lleno en las tramas de sus maestros, y un cazador de recompensas en busca de gloria.
Todos y cada uno de ellos dispondrán de su propia nave espacial, tripulación, clases de combate específicas, selección de sexo, especie, y aspecto. Cuantas más opciones, mejor, y esto Bioware lo ha entendido muy bien.
La verdad que el juego es muy pintón, increíblemente vasto, con gran cantidad de contenidos, extras, subextras, misiones, etc.
A la contra, pues que debido al carácter multijugador, las restricciones que se aplican cuando no se tiene cuenta de pago, la menor calidad gráfica (pese a ello es muy disfrutable), y el tono repetitivo de la estrategia de juego. Esto último lo han sabido sobrellevar usando una estrategia de zanahoria delante del burro, ya que las recompensas en el avance son muy jugosas.
En resumen, es un juego de rol puro y duro, con un vasto surtido de elementos relacionados al rol como un gritón de misiones, ítems de todo tipo (desde armas a armaduras, vehículos, bases…), experiencia, leveling, personajes, gráficos meh, y sobre todo, unos diálogos y unas historias muy bien trabajadas en su gran mayoría….
Para mayor curiosidad y como homenaje a las cientos de horas invertidas y al trabajo dedicado a rolear este juego, he creado una pequeña sección que te invita a curiosear los personajes desplegados por mi mismo, y así como algunos detalles que me parecen reseñables. Lo que viene siendo frikear. Lo puedes ver en el menú de la derecha, si subes un poco, o pinchando aquí abajo:
Enlaces de interés:
No game of Dejarik can be won without pawns, and this may prove to be a very long game.
Escorbuto – Bounty Hunter
Cita: Dangerous jobs are my specialty. I’m in.
Background: Escorbuto was a slave hardened under severe conditions. He was aquired by a Mandalorian Clan due his endurance and he learned with them all that must to be know about weapons, armor, merc work and mandalorian honor. The Clan was employed by the Sith Empire to reinforce the Mandalorian Blockade and to hunt smugglers. In a fatidic mission, the Clan was wipped out while chasing the skilled smuggler Sfroch.
After that, Escorbuto took what he could and fled to Hutt Space, where he started to build his path as bodyguard, thug and later with already some reputation, bonty hunter. Escorbuto respects the Mandalorians, but he is too much an independent entity. He thinks profesionality is the only way to climb in his job, and fulfilling the contract no matter the counter offers that may arise. Despite enjoying the challenges and violence of his job, he is not a loose trigger. He only kills when the contract demmands it; compasion and rage are not part of his personality….
Character References: I didn’t need much to build Escorbuto. He is a version of Boba Fett, mysterious, silent, profesional. For his name, it means Scurvy translated from Spanish, my mother tongue. That cames from the video game Monkey Island 2: LeChuck’s Revenge, where in a cemetery we find a tombstone to one Fester Leach where it can be read the great pharse: «Kiss me. I got scurvy.» Well, that’s it. A tribute.
Statistics: Class: Bounty Hunter
Advanced Class: Powertech
Specialty: Pyrotech (damage)
Vehicles: D-5 Mantis
Zimnik – Imperial Agent
Zimnik was born and raised in the remote Chiss Space, and like a good patriot she soon started her studies and formation to serve in the eficient and very unkwown security and spionage of the Chiss Ascendency.
But Zimnik looked beyond the Chiss homeworld, she admired the eficiency of the Empire, it’s impressive organization, talent, power and ther order that it establishes over it’s worlds. The alliance between the Chiss Ascendency with the Empire and her own merits allowed her to enter into the service of Imperial Intelligence, despite the mistrust of her own comrades and other imperial subordinates. Zimnik took a great number of undercover missions, most of them succesfully thanks to her cold intelligence, speed and reaction skills. However, her job has removed almost all empathy in her person, a necessary evil for her duties. To her, the world is the Empire, but she thinks it’s being dragged by the Sith, who she considers to be ineficient and dangerous fanatics that drive the Empire to caotic and unnecesary dangers and crisis. Because of this, Zimnik cannot help to show her contempt towards the Sith ranks, which puts both her career and the Agency in the frightening scope of the Dark Council….
As I told about the Nezi Legacy, Zimnik comes back from 1994/5, when I drew an unifinished sci-fy comic and used that name for a character which I identified with. Since then it has been used to name other avatars in several video games, like X-Wing, etc. Zimnik as the Chiss woman was created for a mod that never came to light for KotOR, which tried to bring to light some cut content (planet Slheyron). there Zimnik was the leader of a Smuggler Ring at a galactic escale. The incarnation of the Imperial Agent Zimnik is an exact copy as I envisioned her back in 2008/9.
Daggera – Sith Warrior
Quote: There won’t be a heart left beating.
Daggera was born and raised without parents in the slums of a remote colony at the Outer Rim where she learned to run and to defend herself in the hostile enviroment at a young age. However the local gang leaders law made hem victim of severe abuses that caused in her a terrible effect, forcing her to kill in order to survive.
That changed things. When Daggera discovered her power in the Force she used it hard, painting the slums in blood and turning into a urban beast for years, until she was unevitably discovered by imperail agents and taken to Korriban to become Sith. Little did they know they were training a psychopath excesively aggresive and lacking any kind of feeling, other than the hatred she learnt to develope during her infancy which the Sith taught her to dominate and use.
Daggera is a walking weapon that doesn’t go unnoticed for the oportunistic Sith. Because of that, Inquisitor Zeldorr «adopted» her to teach the subtleties of assasination, Sith consipiration, to control her rage and use her intelligence, and, above all that, to not let anyone to use her besides Zeldorr himself….
For the Sith Warrior I wanted to created an acrobatic, exotic and dangerous Twi’lek much as Darth Talon from the Legacy comic book series. But I didn’t wanted her to be the usual Sith, the idea of a psycopathic Sith looked to me very interesting. She follows the Sith because is the only way for her to feed her urge to kill, she is not attached to the ideology. For the name, I first wanted her to be called Roja (Red from Spanish, my mother language), because of her skin colour, as she was supossed to be known from her entire life; not as a person. Regretably, the name was already in use in the game 🙁 So I came with a weapon name, Dagger, that is her best definition. No dice, so it came the variant Daggera. Thanks to Massive Online Games.
Zeldorr – Sith Inquisitor
Quote: I am the future of the Sith Order, and I intend to reshape it in my image. The Empire and the Sith belong to me.
Zeldorr, born as Pure Blood Sith from a noble Sith family powerfull in the Force, was enslaved by the Empire being very young due the suspects of treason over his father, who was executed among the rest of the family.
However, Zeldorr inherited his parents cunning and intellegence, which besides his reserved nature and noble education made him different from the rest of the slaves. He was selected to increase the Sith forces at the verge of the war due his evident potential in the Force among other slaves. He learnt the Sith Code and it’s combat discipline and philosophy, but Zeldorr didn’t care about religions and homeland; what he desires is power and to conquer the ranks of the Empire to lead it as he visions it. He doesn’t believe things are white and black, but there are shades and tints and the Sith Empire must drive away from total Dark Side fanatism and to transform in something more versatile. He sees Revan as a vissionary but he lacked the crave for power he posses which he thinks will make him invincible.
His nature is maquiavelic and practical, he doesn’t kill for the joy of it but he does not posses love for anyone but himself. To him everything is a tool and everybody else is a pawn, nobody is friend or foe per se, and that includes his secret «adoption» of Daggera. His charisma, influence and more importantly, his inheritance are his biggest allies….
The inspiration for Zeldorr comes unevitably from Emperor Palpatine himself, a calmly dangerous and scary presence. I discovered by myself later after the character was built with his own personality that his vission and goals are somewhat similar to those of Revan, no Dark o Light attachments for the most part, but he is too selfish to become a people leader, he is most of a tyrant. Not precisely an evil tyrant, but a tyrant nevertheless. For his name, that’s the name I always used for my computer ages ago. Well, I had to add an extra r at the end because, you know, massive online games.
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The Nezi Legacy is the group of characters I created for SWTOR, a total of eight, one for each class the game offers, related between them following a tree structure. This way, the progress of each character during the different story lines and other features allow them to be shared globally.
The Nezi Legacy comes from a name I invented for a fan fic I drew back in 1995, in which I created a character named Zimnik Nezi. I don’t know, it sounded cool to me in that moment. From that moment the name was re used in different stuff, including a mod from 2009, were Zimnik became to be from a regular guy to the exotic blue skinned and intense red eyes Chiss.
Anyway, when I started SWTOR without much pretensions, I decided to blow up some dust from the past.
After building my own Legacy, I decided not to follow a classic familiar line, but a more afiliation or friendship/antagonism related pattern, and fewer family relationship. Mainly because I wanted each character to be from a different species, and we are not going hard into the interracial stuff, just the necessary.
To play how I think a role play game must be played, I created the bases and a past for each character in my mind. Call me crazy, but if I don’t know the past and the behaviour of my characters, I can’t put myself into their skins neither what kind of decissions should they take when the time comes in the game. That’s what I have depicted in each character entry and it makes the game richer. Yeah, it’s very online and very multiplayer, but a role play game is a role play game no matter if it’s in your computer, console, your living room or in the bedroom.
You can find all the Nezi Legacy characters in The Red Eclipse server if interested.
Sfroch – Smuggler
Cita: It’s hard to be humble, knowing how great I am.
Sfroch was born as an orphan in some shipyards were he learnt what must be known about space ships. After a pirate raid the shipyards were destroyed and young Sfroch was taken on board the pirate crusier, destined to be sold as slave merchandise. But thanks to his knowledge and skills, he was put to work in the ship and, after being forced to be part of the crew, he began to meet the characters and locations of the underworld in several sectors of the Galaxy. He ultimately joined a mutiny of which he took advantage to slip off and to start his career as smuggler after stealing one of the no identified freighters the pirates were using to sail undetected.
He then started to build his reputation, find a crew to work with, being a higly useful element for desperated populations, greedy Hutts, imperial conspirators, rebel colonies… Any money was good money, and it came and went with haste. Sfroch enjoyed the life of action, quick money and lovely women en every system.
After many smuggling runs andtaking advantage of the situation after the Truce between the Republic and the Empire, his space ship was detected in Imperial Space where an oportunistic Mandalorian Clan chased him. Sfroch managed to get rid of the mercs, but at the cost of his ship being nearly destroyed, losing the whole crew and his right eye. Being used to win and lose fortunes quicky, he did not break down and continued his work solo, this time his territory of action being limited to Republic and Hutt sectors.
But little does Sfroch knows that in one of his romantic runs between systems, a Mirialan child was born….
Sfroch is probably the character whom I better identify myself with, a more scummy version of Han Solo, a smuggler on my own way. He could be what Solo was before the events of the saga. He is also the origen of the Nezi Legacy, the first character deployed and the first one to step the new worlds in the game. As for the name, it’s a tribute to the main character of one of the tales of the absurd I’m elaborating, The True Story of the Bivalve Mouflon. All said, I didn’t take the game very seriously at the first time, so I didn’t work hard in naming him. 😛